
Malta
RESPONSIBILITIES:
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The reviewing, providing feedback and critiquing of outsourced assets
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Coordinating with Production and Leads to establish timelines, vendor pipelines, and processes
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Maintaining relationships and communications with vendors and external sources
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Managing task estimations from multiple external vendors across multiple projects
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Clearly highlighting roadblocks and bottlenecks from external sources to internal teams
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Driving the creation of outsourcing packages with the necessary documentation and assets
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Providing summaries of inbound assets for internal review purposes in an accessible manner
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Source and in-engine setup of the outsourced assets when required
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Solving arising issues efficiently and quickly
REQUIRED QUALIFICATIONS:
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3+ years of Art Management Experience (Art or Departmental Lead)
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Background in 3D Environment or 3D Character discipline
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Experience in managing internal and external art deliveries
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Ability to differentiate and prioritize asset delivery based upon current requirements
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Strong scheduling knowledge with experience using asset and project management tools
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Strong knowledge of how game engines work and hands-on experience with Unity and/or Unreal Engine
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Strong knowledge of 3D Studio Max, Maya (or both) and Substance Painter
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Ability to handle multiple projects at once
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Excellent communication skills with both third party services and internal teams
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Knowledge of Jira and MS Suite
BONUS QUALIFICATIONS:
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Possess a great passion for video games
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Fluent English language skills
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Understanding Animation and Animation pipelines
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Strong organizational skills and a hard-working attitude
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Friendly and clear communication within stand-ups/scrums