• Own & Improve player’s gameplay experience

  • Accurately and promptly take and implement instructions from the Lead Designer

  • Design and Iterate on design systems

  • Validate and iterate features and mechanics while staying within the game’s vision and core pillars

  • Improve designs based on play test feedback, game metrics, team input and community feedback.

  • Establish player experience goals for designs, implement and tune features to meet those goals

  • Expand on the design details and identify issues with the existing game design

  • Accurately complete assigned tasks in order to meet milestones, schedules and other miscellaneous deadlines.

  • Create & balance content for Gameplay Systems

  • Balance and tune existing gameplay features and systems

  • Engage in research on related topics to find inspiration for designing memorable gaming experiences

  • Foster a culture of sharing knowledge, best practices and standards

  • Ensure a high-quality product, together with Quality Assurance

  • Support and contribute to new ideas

  • Document and illustrate game design systems and concepts


  • At least 2 years of professional games industry experience as a Game Designer

  • Ability to translate design goals into tangible mechanics and balancing values

  • Ability to work independently with assigned tasks and take responsibility for delivering game design specifications according to the project’s schedule

  • Good problem-solving skills

  • Good communication skills

  • Ability to reach consensus in an interdisciplinary team of subject matter experts

  • Fluent in speaking English and able to write design documentation in English



  • Experience with UE4 and/or UE3 a plus

  • Work with major VR Platforms (Oculus, GearVR, Vive, PSVR)

  • Work with major modern consoles (XBox One, PS4, Switch)