
Malta
RESPONSIBILITIES:
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Own & Improve player’s gameplay experience
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Accurately and promptly take and implement instructions from the Lead Designer
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Design and Iterate on design systems
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Validate and iterate features and mechanics while staying within the game’s vision and core pillars
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Improve designs based on play test feedback, game metrics, team input and community feedback.
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Establish player experience goals for designs, implement and tune features to meet those goals
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Expand on the design details and identify issues with the existing game design
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Accurately complete assigned tasks in order to meet milestones, schedules and other miscellaneous deadlines.
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Create & balance content for Gameplay Systems
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Balance and tune existing gameplay features and systems
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Engage in research on related topics to find inspiration for designing memorable gaming experiences
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Foster a culture of sharing knowledge, best practices and standards
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Ensure a high-quality product, together with Quality Assurance
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Support and contribute to new ideas
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Document and illustrate game design systems and concepts
REQUIRED QUALIFICATIONS:
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At least 2 years of professional games industry experience as a Game Designer
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Ability to translate design goals into tangible mechanics and balancing values
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Ability to work independently with assigned tasks and take responsibility for delivering game design specifications according to the project’s schedule
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Good problem-solving skills
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Good communication skills
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Ability to reach consensus in an interdisciplinary team of subject matter experts
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Fluent in speaking English and able to write design documentation in English
BONUS QUALIFICATIONS:
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Experience with UE4 and/or UE3 a plus
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Work with major VR Platforms (Oculus, GearVR, Vive, PSVR)
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Work with major modern consoles (XBox One, PS4, Switch)