Malta

RESPONSIBILITIES:

  • Able to take animation from initial concept through to implementation in game engines such
    as Unity3D

  • Design and implement animation behavior systems

  • Strong interest and passion for finding ways to evolve and improve animation systems

  • Strive to optimize and enhance an effective animation pipeline while identifying workflow
    improvements

  • Work with the Art Director and other project leads to develop moment-to-moment
    gameplay that works within the overall vision of the product

  • Able to buy into the established art vision of the game and ensure this is delivered in its
    entirety at the end of the project

  • Exhibit expertise in your craft, and be able to mentor other artists in your discipline

  • Excellent ability to self-manage, to meet deadlines, and work well under pressure

 

REQUIRED QUALIFICATIONS:

  • Solid understanding of the animation pipeline used in game engines

  • Thorough knowledge of Maya and other animation applications

  • Ability to quickly learn and adapt to new technology and complex pipelines

  • Experience working with motion capture data

  • Enjoy playing and creating games

  • Able to work well within a team. Willing to provide and accept direction, and the ability to
    embrace change

  • 2+ years of experience working as an Animator on a shipped game title

  • Strong knowledge of animation principles and comfortable creating keyframed
    animations from the ground up

 

BONUS QUALIFICATIONS:

  • Knowledge/experience of rigging and/or skinning

  • Traditional 2D animation background

  • Good English language skills

 

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