
Malta
RESPONSIBILITIES:
Worldbuilding:
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Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in early stages
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Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story
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Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library
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Coordinate well with Environment Team for the level needs when it comes to Assets
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Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements
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Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope
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Handle any project structure and gameplay related needs that a level creates
Lighting:
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Plan and gather reference to show the target visual result
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Prepare the scene for lighting, by cleaning layout and creating the necessary conditions
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Light the scene, under the guided lighting conditions, with Baked or Realtime Lights
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Create different lighting scenarios from already existing, Lighted Scenes
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Use Visual Effects to help focus on specific lighting conditions
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Create and work with Post Processing to push the visual of the game according to the platform needs
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Handle any light and post process related side work that is needed to complete the level
Development:
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Coordinate with Art Director and Art Lead about the style of the game in development
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Work closely with Producers to keep track of the development schedule
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Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project
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Be proactive to research and suggest solutions for various development issues that may arise