Image_13.jpg

Malta

RESPONSIBILITIES:

Worldbuilding:

  • Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in early stages

  • Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story

  • Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library

  • Coordinate well with Environment Team for the level needs when it comes to Assets

  • Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements

  • Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope

  • Handle any project structure and gameplay related needs that a level creates

 

Lighting:

 

  • Plan and gather reference to show the target visual result

  • Prepare the scene for lighting, by cleaning layout and creating the necessary conditions

  • Light the scene, under the guided lighting conditions, with Baked or Realtime Lights

  • Create different lighting scenarios from already existing, Lighted Scenes

  • Use Visual Effects to help focus on specific lighting conditions

  • Create and work with Post Processing to push the visual of the game according to the platform needs

  • Handle any light and post process related side work that is needed to complete the level

 

Development:

  • Coordinate with Art Director and Art Lead about the style of the game in development

  • Work closely with Producers to keep track of the development schedule

  • Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project

  • Be proactive in research and suggest solutions for various development issues that may arise

REQUIRED QUALIFICATIONS:

  • 2.5+ years of professional experience as a Level Artist, in the Games Industry.

  • Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other).

  • Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop.

  • Work from concept or reference, but also be creative and provide input for the direction of any level.

  • Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish.

  • Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change.

  • Love playing and creating games while thinking how to take them to the next level.

  • Strong written and verbal communication skills.

 

BONUS QUALIFICATIONS:

  • Experience with the creation of Open World games and how that affects level creation.

  • Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level.

  • Experience with environment animations, to setup any gameplay or visual sequences.