Malta

RESPONSIBILITIES:

  • Development of our networked and online components on a game project

  • Advising game technical and  content teams and evangelizing good network processes

  • Write clean, professional and maintainable code

  • Integrating networking features with other game subsystems

  • Assisting with general gameplay programming when required

  • Identify bugs and issues and suggest solutions to mitigate problems

  • Continuous refinement and optimization of existing code

  • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines and efficient development processes

  • Documenting network implementations in company knowledge base

  • Support and contribute to new ideas to game design and implement proof of concept

  • Mentor and support new team members


REQUIRED QUALIFICATIONS:

  • Demonstrable experience of responsibility for the network development on at least one commercial game

  • Advanced understanding in C/C++ and C#

  • An advanced understanding of the main gaming platforms and the requirements needed to develop software on them

  • A good understanding of game technology principles

  • An advance understanding and knowledge of modern game network architectures

  • Experience defining, designing, implementing, and supporting production process for creative software teams

  • Unreal and / or Unity engine experience

  • Hands-on experience with at least one commercial network framework (Photon, uNet, DOTS-Netcode, SpatialOS, UE4 Dedicated Server)

  • A broad range of knowledge and experience with the full network stack from low level UDP through to simple REST services

  • Incorporating third party systems to fulfill game requirements

  • Understanding of anti-cheat solutions for networked games

 

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