
Malta
RESPONSIBILITIES:
-
Able to take animation from initial concept through to implementation in game engines such as Unity3D or UE4
-
Design and implement animation behavior systems
-
Strong interest and passion for finding ways to evolve and improve animation systems
-
Strive to optimize and enhance an effective animation pipeline while identifying workflow improvements
-
Work with the art director and other project leads to develop moment-to-moment gameplay that works within the overall vision of the product
-
Able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project
-
Exhibit expertise in your craft, and be able to mentor other artists in your discipline
-
Lead the animation team and coordinate outsourcing animation companies to make the best possible animations
-
Excellent ability to self-manage, to meet deadlines, and work well under pressure
REQUIRED QUALIFICATIONS:
-
Solid understanding of the Animation pipeline used in game engines
-
Thorough knowledge of Maya, Motion Builder and other animation applications
-
Ability to quickly learn and adapt to new technology and complex pipelines
-
Experience working with mocap data
-
Enjoys playing and creating games
-
Able to work well within a team. Willing to provide and accept direction, and the ability to embrace change
-
5+ years of experience working as an Animator on a shipped game title (AAA) with 1+ years of Senior Animator experience
-
Strong knowledge of the animation principles and comfortable creating keyframed animations from the ground up
BONUS QUALIFICATIONS:
-
Experience with PS4, Xbox One, Nintendo Switch
-
Scripting
-
Good English language skills